Jesse Makes Things

With code, mostly.


Words count as things

On Failure

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Yet again, I pulled an all-nighter. This time, to get a project of mine ready for my university’s game programming competition. Unfortunately, it was a bust. I failed to fix all the bugs and rewrite all the code I needed to in time for the submission deadline. This got me in a funk over the past few days, and was a substantial blow to my confidence. Wallowing in self-loathing and shame didn’t help me feel any better about myself, however. So I’m trying something else that is.

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Neat, un-hacky tricks with Qt properties (1/2)

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I’ve been working on BALLS in my spare time this summer. It’s a shader editor designed with ease of use in mind. I wanted to be able to support as many GLSL data types as I possibly can; yet to expose every single type to Qt’s property system would have been extremely tedious and error-prone. I’m not one to just grin and bear these sorts of things, however; I’m going to show you how I sidestepped this tedium. I’m using Qt 5.4; it may work with earlier versions, but I’m not sure.

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Super Smash Bros.

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I've been into video games for as long as I can remember. Hell, when I finished high school I had more game consoles than dates. But I've always had a soft spot for Nintendo in particular. Back in the late 90's, Nintendo came out with this line of collectible figurines. Naturally, I had to have them all. I was just shy of fourteen years old when my mom got me my first pair--Mario and Link. They were my reward for doing so well in school that year.

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